The strategy game for shape rotators

OverGrid

Objective

Claim. Surround. Capture.

Players
2–6
Every turn
3 blocks
Win
Most points
Every turnBuild once.
Reveal once.
  1. 1
    Place exactly 3 blocks

    Make one legal connected construction.

  2. 2
    Read the preview

    Valid glow + score changes, then Confirm.

  3. 3
    Remove every block

    The board reveals claims and captures.

Build

One legal construction

One legal three-piece constructionThree canonical five-cube pieces form one flat-side-connected construction. Piece one touches the green home territory.123TOUCH
your territory3 connected 5-cube pieces
  • Connect outward: at least one block is on or beside your territory.
  • Connect the build: all 3 form one group by flat sides—corners do not connect.
  • Stay in bounds: every block is aligned and fully inside the grid.
  • Do not rest on: black tiles or an opponent’s solid captured tiles.
Resolve

Cover to claim · Enclose to capture

CoverCover the final open diagonal

The build spans the same footprint shown next

ClaimCovered tiles become claimed

All 8 neighbors are now satisfied

CaptureThe enclosed center turns solid

Same footprint · center captured · worth 10

Cover = claim · 5Patterned and exposed. Opponents can cover it and take it.

Enclose = capture · 10Solid and protected. Opponents must bridge over it to take it.

How a claim captures: check all 8 neighbors—sides and corners. Each must be yours unless it is black or outside the grid.

Read

What happens below?

Plain or patterned tile

Cover it → claim it. Enemy pattern flips to your color.

Dotted height tile

Claim only if the tallest block matches the dots exactly.

Black or enemy solid

Direct contact is illegal. A clear bridge can claim below.

Score swing

When you steal territory, you gain while its former owner loses.

Special tile

Match exact height

Use the tallest block directly above the dotted tile.

Too low or too high = no claim

Singlecaptured+10

Doublecaptured+20

Triplecaptured+30

Bonus unlock: match to claim; fully enclose to capture and score the bonus.

Matchexact heightClaimpatternedCaptureenclosed+Bonus10 / 20 / 30
Power move

Bridge what blocks you

Arch connected blocks over protected tiles. Nothing may rest directly on them.

A legal three-piece bridgeThree canonical five-cube pieces form one supported arch. Cubes pass above the black and enemy solid tiles without resting directly on them.123CLEAR AIR3 PIECES · ONE CONNECTED ARCH
safe supportblackenemy solidsafe support
✓ supports sit on legal tiles✓ span clears protected tiles✓ dotted tile still needs exact height
bridge + confirm + remove

Protected beforeYour territory after

Decision lens

Four sharp plays

  1. 1

    Complete the ringFill every surrounding non-black tile—diagonals count.

  2. 2

    Steal the soft stuffPatterned enemy territory is exposed; covering it takes points away.

  3. 3

    Read the previewBefore Confirm, compare your gain with every opponent’s loss.

  4. 4

    Plan the last turnOnce the tracker fills, only players who have not acted finish the round.

Priority

capture height tiles · seal exposed patterns · keep a bridge route open

Before Confirm

Valid glow?Exact heights?Best score swing?