The strategy game for shape rotators
OverGrid
Claim. Surround. Capture.
- Players
- 2–6
- Every turn
- 3 blocks
- Win
- Most points
Reveal once.
- 1Place exactly 3 blocks
Make one legal connected construction.
- 2Read the preview
Valid glow + score changes, then Confirm.
- 3Remove every block
The board reveals claims and captures.
One legal construction
- Connect outward: at least one block is on or beside your territory.
- Connect the build: all 3 form one group by flat sides—corners do not connect.
- Stay in bounds: every block is aligned and fully inside the grid.
- Do not rest on: black tiles or an opponent’s solid captured tiles.
Cover to claim · Enclose to capture
CoverCover the final open diagonal
The build spans the same footprint shown nextClaimCovered tiles become claimed
All 8 neighbors are now satisfiedCaptureThe enclosed center turns solid
Same footprint · center captured · worth 10Cover = claim · 5Patterned and exposed. Opponents can cover it and take it.
Enclose = capture · 10Solid and protected. Opponents must bridge over it to take it.
How a claim captures: check all 8 neighbors—sides and corners. Each must be yours unless it is black or outside the grid.
What happens below?
Cover it → claim it. Enemy pattern flips to your color.
Claim only if the tallest block matches the dots exactly.
Direct contact is illegal. A clear bridge can claim below.
When you steal territory, you gain while its former owner loses.
Match exact height
Use the tallest block directly above the dotted tile.
Too low or too high = no claimSinglecaptured+10
Doublecaptured+20
Triplecaptured+30
Bonus unlock: match to claim; fully enclose to capture and score the bonus.
Bridge what blocks you
Arch connected blocks over protected tiles. Nothing may rest directly on them.
Protected beforeYour territory after
Four sharp plays
- 1
Complete the ringFill every surrounding non-black tile—diagonals count.
- 2
Steal the soft stuffPatterned enemy territory is exposed; covering it takes points away.
- 3
Read the previewBefore Confirm, compare your gain with every opponent’s loss.
- 4
Plan the last turnOnce the tracker fills, only players who have not acted finish the round.
capture height tiles · seal exposed patterns · keep a bridge route open
Valid glow?Exact heights?Best score swing?