Concise rulebook · Up to 6 players

Build on.
Build over.

Place three-dimensional blocks, claim the grid, protect territory, and bridge over what stands in your way.

A physical block bridge built over the Strata grid during the Red Player tutorial
Advanced rule Bridge over protected territory

The game in eight rules

How to play OverGrid

Use this as the table reference. The photographed walkthrough is preserved below for demonstrations and edge cases.

Open the one-page printable cheatsheet →
01

Objective

Control the most valuable territory

Place blocks to claim and capture tiles. When the game ends, the player with the most points wins.

At the table

  • Claimed tiles are worth 5 points each.
  • Captured tiles are worth 10 points each and are harder for opponents to take.
  • Captured height tiles can award additional bonuses.
02

Setup

Choose a grid and a color

OverGrid supports up to six players and multiple grid layouts. Each player starts from the home tile marked with a white diamond in their color.

At the table

  • Choose the grid for this game.
  • Assign each player a color and its matching block supply.
  • Keep the blocks within reach; every turn uses exactly three blocks.
03

Your turn

Place exactly three blocks

Make one connected construction on the grid, confirm the move, then remove the blocks to reveal the territory change.

At the table

  • At least one block must be on or next to your existing territory.
  • All three blocks must touch one another on at least one flat side. Corner contact does not count.
  • Every block must stay fully inside the grid.
04

Placement

Know where blocks may touch

Blocks may rest on ordinary tiles and patterned claimed territory, including territory owned by another player.

At the table

  • Do not place blocks directly on black tiles.
  • Do not place blocks directly on an opponent’s solid-colored captured tiles.
  • You may still claim protected tiles by bridging over them without touching them.
05

Territory

Claim first, then capture

A tile under a valid move becomes part of your territory. Patterned tiles are claimed; solid-colored tiles are captured.

At the table

  • A claimed tile becomes captured when it is enclosed on every side by your territory, black tiles, or the edge of the grid.
  • Opponents can take claimed tiles by covering them with a later valid move.
  • Captured tiles cannot be covered directly, but a legal bridge can take them.
06

Height tiles

Match the number of dots

Tiles marked with black dots can be claimed only when the tallest block above the tile matches the required height exactly.

At the table

  • One dot requires height one, two dots require height two, and three dots require height three.
  • Rotate or combine blocks to create the required height.
  • The height bonus is awarded only when the height tile is captured, not merely claimed.
Single height
+10
Double height
+20
Triple height
+30
07

Bridging

Build over what you cannot touch

A bridge may pass over black tiles or captured enemy tiles. The blocks must arch above those tiles without resting on them.

At the table

  • The construction must remain connected through flat-side contact.
  • Blocks may be stacked to make taller bridges.
  • A height tile under a bridge still requires the exact matching height.
08

End game

Fill the territory tracker

Claiming and capturing tiles advances the game-progress tracker. When it fills, the final round is triggered.

At the table

  • Any player who has not yet taken a turn in that round gets one final turn.
  • Scores can change until the final move because opponents may take territory.
  • After the final round, the highest score wins.

Supporting material · 46 photographed frames

Tutorial archive

The original in-game walkthrough, transcribed frame by frame and kept in capture order.

Evidence log

Every tutorial frame

46 frames · 4 player turns · 4 core mechanics

01

Frames 3288–3296 · 19:03:58–19:05:19

The grid, territory, and a legal move

The tutorial introduces the board, block placement, connected territory, and the difference between claimed and captured tiles.

Frame 3288

General rule

Welcome to Strata!

In this three-dimensional strategy game, you’ll take turns placing blocks to claim and capture territory.

You’ll earn points for any territory you control, and the player with the most points at the end of the game wins!

What the image adds

The opening board is empty. The counter reads 68 tiles left until the final round, and each player begins at 10 points.

Frame 3289

General rule

The play area and home tiles

This grid is the play area. Each player is assigned a color, and the colored tiles show each player’s territory.

The white diamonds mark each player’s home tile, which is where they start the game.

What the image adds

The empty grid shows blue, yellow, green, and red home tiles, each marked by a white diamond.

Frame 3290

Blue player

Choose three blocks

On each turn, you’ll make your move using three of the Strata blocks.

The Blue Player will need these three blocks for their first turn:

What the image adds

Three line drawings identify the exact physical block shapes needed for Blue’s first move.

Frame 3291

Blue player

Three rules make a valid move

The blocks you place have to follow three basic rules for the move to be valid.

Place your blocks in the following highlighted positions to learn the rules:

What the image adds

The close grid view introduces a highlighted practice footprint while game progress remains at 68.

Frame 3292

Blue player

Rule 1 · connect to your territory

Rule 1: At least one of your blocks has to be on or next to your existing territory.

What the image adds

A blue-highlighted footprint touches Blue’s home tile, and the interface asks for the first block.

Frame 3293

Blue player

Rule 2 · blocks touch on flat sides

Rule 2: All three blocks must be touching each other on at least one flat side (touching only on corners doesn’t count).

What the image adds

The three physical blocks form one face-connected group; corner-only contact would not satisfy this rule.

Frame 3294

Blue player

Rule 3 · stay off protected tiles

Rule 3: Blocks can’t be placed on top of black tiles or on the solid-colored tiles of your opponents. And all blocks must be fully inside the grid.

What the image adds

The placement reaches toward Yellow’s solid home tile, illustrating a protected cell and the grid boundary.

Frame 3295

Blue player

A valid move lights the board

When the move is valid, the background will light up in your player color.

Press the Confirm button to end your turn.

What the image adds

The photographed side panel simultaneously reads “MOVE NOT ALLOWED · Block not aligned to grid,” likely a transient state during the tutorial. The contradiction is preserved here as captured.

Frame 3296

Blue player

Remove blocks after confirming

Now remove the blocks to see your new territory.

What the image adds

The physical blocks remain on the grid. Blue’s score previews a jump from 10 to 105 while the tray says “Remove your Blocks.”

02

Frames 3297–3303 · 19:05:25–19:05:58

Claiming a first territory

Blue completes the first guided placement and establishes how blocks, score previews, confirmation, and removal work.

Frame 3297

Blue player

Blue’s completed territory

No tutorial prose appears in this frame. The photographed placement is the instruction.

What the image adds

With the blocks removed, a large patterned Blue region is visible at upper left. Blue now has 105 points, including the displayed +95 change.

Frame 3298

Blue player

Claimed tiles score 5 points

These blue patterned tiles have been claimed by the Blue Player, and are worth 5 points each.

What the image adds

The patterned treatment distinguishes claimed Blue tiles from solid captured tiles.

Frame 3299

Blue player

Captured tiles score 10 points

These solid-colored tiles have become captured for 10 points each.

Claimed tiles become captured when they’re surrounded on all sides by that player’s territory, the black tiles, or the edge of the grid.

What the image adds

Solid blue cells inside the upper-left territory show which claimed tiles became captured.

Frame 3300

General rule

The territory tracker ends the game

The territory tracker goes up whenever tiles are claimed or captured. When it’s full, the game will end once all players have taken their final turns that round.

What the image adds

The game-progress circle is roughly one-quarter full and 53 tiles remain until the final round.

Frame 3301

Yellow player

Claimed territory can be taken

Territory claimed by players can still be easily taken by their opponents. We’ll demonstrate using the Yellow Player’s turn. Gather these blocks:

What the image adds

Three line drawings introduce Yellow’s block set while Blue’s new territory remains on the board.

Frame 3302

Yellow player

Target Blue’s claimed tiles

You can use your blocks to take some of the Blue Player’s claimed tiles.

Place your blocks in the following positions:

What the image adds

Yellow’s home tile sits directly beside the patterned Blue territory that the move will cross.

Frame 3303

Yellow player

Yellow placement footprint

No tutorial prose appears in this frame. The photographed placement is the instruction.

What the image adds

A yellow-outlined footprint covers several patterned Blue tiles beside Yellow’s home tile; a small block reference card remains visible.

03

Frames 3304–3313 · 19:06:04–19:06:59

Taking tiles and capturing territory

Yellow takes Blue tiles, creates a captured tile, and reveals the exact-height rule for dotted tiles.

Frame 3304

Yellow player

Place Yellow’s first block

No tutorial prose appears in this frame. The photographed placement is the instruction.

What the image adds

The first portion of Yellow’s multi-block structure covers highlighted cells. The counter reads 52 tiles until the final round.

Frame 3305

Yellow player

Continue Yellow’s placement

No tutorial prose appears in this frame. The photographed placement is the instruction.

What the image adds

Another block expands the structure; game progress drops from 52 to 49 remaining tiles.

Frame 3306

Yellow player

Take some of Blue’s claimed tiles

You can use your blocks to take some of the Blue Player’s claimed tiles.

Place your blocks in the following positions:

What the image adds

The completed or near-completed white block arrangement sits over Yellow highlights and former Blue territory.

Frame 3307

Yellow player

Preview score changes

When a move is valid, the score tracker previews any score changes.

You can see that the Blue Player will lose points because you’re claiming some of their territory.

What the image adds

The preview shows Yellow rising from 10 to 85 and Blue falling from about 105 to 75.

Frame 3308

Yellow player

Claiming and capturing score together

And you can see that you’ll earn points for both claiming and capturing tiles with this move.

Press Confirm to end your turn.

What the image adds

The same valid placement shows Yellow’s claimed- and captured-tile gains before confirmation.

Frame 3309

Yellow player

Remove the blocks

Now remove the blocks to see how the territory changed.

What the image adds

The physical construction remains on the grid and the counter now reads 46 tiles until the final round.

Frame 3310

Yellow player

Enclosure creates captured tiles

These tiles were all claimed from the Blue Player’s territory. One tile became captured because it’s surrounded on all sides by both your tiles and the board edge.

Captured tiles are much harder for other players to take, so try to capture tiles as much as possible to protect your territory.

What the image adds

Blocks are gone. Patterned Yellow cells show claims, while the solid treatment marks the newly captured tile.

Frame 3311

Yellow player

Why were some tiles not claimed?

Did you notice that these tiles weren’t claimed, even though you had blocks on them?

What the image adds

The unchanged board emphasizes dotted height tiles that did not change ownership.

Frame 3312

General rule

Dotted tiles require exact height

Tiles with black dots are height tiles, and can only be claimed by building the exact height over them with one or more blocks.

Height tiles are worth bonus points when captured.

What the image adds

Several two-dot and three-dot tiles remain visible within the post-Yellow board state.

Frame 3313

General rule

Height follows the tallest block

Height is measured by the tallest block on a tile.

Blocks can be placed in different orientations to match different heights. The example blocks below can be placed to claim double height tiles and triple height tiles.

What the image adds

Two diagrams show how alternate block orientations create the heights needed for double- and triple-height tiles.

04

Frames 3314–3321 · 19:07:03–19:07:41

Height tiles and their bonuses

Green demonstrates double- and triple-height tiles, including why only captured height tiles award bonuses.

Frame 3314

Green player

Green demonstrates height tiles

On the Green Player’s turn, we’ll demonstrate both claiming and capturing height tiles. You’ll need these blocks.

What the image adds

Three line drawings identify the physical blocks required for Green’s demonstration.

Frame 3315

Green player

Match each block’s orientation

Place your blocks on the grid in the following positions. Pay attention to each block’s orientation:

What the image adds

Green placement targets appear opposite Yellow territory, with 46 tiles still remaining.

Frame 3316

Green player

Place Green’s first block

No tutorial prose appears in this frame. The photographed placement is the instruction.

What the image adds

The first Green block covers the target cells. Progress falls from 46 to 42 remaining tiles.

Frame 3317

Green player

Build Green’s height structure

No tutorial prose appears in this frame. The photographed placement is the instruction.

What the image adds

A second block creates a taller connected structure. The progress count drops from 42 to 39.

Frame 3318

Green player

Preview a 30-point height bonus

The score tracker preview shows that you’ll earn a triple height tile bonus of 30 points with this move.

Press Confirm to end your turn.

What the image adds

All three blocks are placed. Green previews 10 to 100 points, including a visible 30-point height-tile bonus; about 36 tiles remain.

Frame 3319

Green player

Green’s completed territory

No tutorial prose appears in this frame. The photographed placement is the instruction.

What the image adds

After block removal, Green territory fills the upper-right. Yellow is upper-left, Blue lower-left, and Red’s home tile sits lower-right; 36 tiles remain.

Frame 3320

Green player

Claimed height tiles do not earn bonuses

The Green Player claimed this double height tile because the block over it matched a height of two.

But they didn’t get the height tile bonus because the tile hasn’t been captured.

What the image adds

The double-height tile is part of Green’s claimed territory, but its patterned state shows that it is not captured.

Frame 3321

Green player

Captured height tiles earn bonuses

This triple height tile was claimed because the block over it matched a height of three.

It became captured because it was surrounded by Green’s territory and the edge of the grid.

Capturing this tile earned the Green Player the triple height tile bonus.

What the image adds

The triple-height tile is enclosed by Green territory and the board edge, so its solid captured state awards the bonus.

05

Frames 3322–3330 · 19:07:45–19:08:27

Bridging over protected tiles

Red builds over a black tile and captured Green territory without touching either, then claims both.

Frame 3322

Red player

Build over the grid

Strata is not just a game about building ON the grid. It’s about building OVER the grid.

Let’s use the Red Player’s turn to learn about bridging. Grab these blocks:

What the image adds

Three block diagrams begin the bridging lesson. Scores read Red 10, Blue 75, Yellow 85, and Green 100.

Frame 3323

Red player

Bridge without touching protected tiles

Black tiles and other player’s captured tiles can still be claimed if you bridge your blocks OVER the tiles without touching them.

Place your blocks in the following positions:

What the image adds

The lesson targets both a black tile and captured Green territory while the counter stays at 36.

Frame 3324

Red player

Red bridge footprint

No tutorial prose appears in this frame. The photographed placement is the instruction.

What the image adds

A translucent red footprint runs from Red’s lower-right area toward two Green tiles. The block drawing communicates the required orientation.

Frame 3325

Red player

Start the Red bridge

No tutorial prose appears in this frame. The photographed placement is the instruction.

What the image adds

White blocks cover the lower-right portion of the footprint. One red-highlighted target remains near Green territory and the counter drops to 33.

Frame 3326

Red player

Complete the raised structure

No tutorial prose appears in this frame. The photographed placement is the instruction.

What the image adds

Additional blocks create a raised span over the highlighted squares, with open space visibly left under the bridge.

Frame 3327

Red player

A bridge arches over two tiles

This move creates bridges over a black tile and over one of Green’s captured tiles. You can see that the blocks arch OVER those two tiles, but aren’t directly touching them.

Press Confirm to end your turn.

What the image adds

The open arches clear both target tiles. The score preview shows Red 10 to 60 and Green 100 to 65.

Frame 3328

Red player

Remove the bridge

Now remove your blocks to see the effect of bridging.

What the image adds

The physical bridge remains on the board while Red previews 60 points and 32 tiles remain.

Frame 3329

Red player

Bridging claims the tiles below

Both the black tile and Green’s captured tile are now part of your territory. Bridging is powerful!

What the image adds

After removal, a red corridor passes through the former Green area and includes both bridged tiles.

Frame 3330

General rule

Stack blocks to make taller bridges

You can stack blocks together to make bridges, as long as all blocks are still touching the grid, and touching each other on flat sides.

Some black tiles have height bonuses. Build a bridge of the exact height to claim them.

What the image adds

A small diagram shows a stacked bridge crossing a black height-bonus tile.

06

Frames 3331–3333 · 19:08:31–19:08:39

Points, rounds, and the end game

The tutorial closes with the complete scoring table, the final-round trigger, and player-count variants.

Frame 3331

General rule

Complete scoring reference

Scores and turn order are tracked here. Remember: Claimed tiles are worth 5 points each. Captured tiles are worth 10 points each.

Capturing a single height tile is worth 10 points, capturing a double height tile is worth 20 points, and capturing a triple height tile is worth 30 points.

Scores will change often, as players lose points when their territory is claimed by other players.

What the image adds

The final score panel reads Red 60, Blue 75, Yellow 85, and Green 65.

Frame 3332

General rule

Rounds and the final-round trigger

Now that all players have had a turn, the game moves to the next round.

You can see that 32 more tiles need to be claimed or captured before the final round is triggered. Any players who have not gone that round will get to take their final turn before the game ends.

What the image adds

The completed first-round board remains visible behind the overlay, and the progress readout shows 32 tiles left.

Frame 3333

General rule

Play with up to six players

Strata can be played with up to six players, with a variety of different grids to choose from.

Have fun playing Strata!

What the image adds

The final territory map sits behind the completion modal and its “Back to Title Screen” button.