05 · termination
Ending a game is a rule, not a shortcut
Why OverGrid rejected two apparently sensible anti-loop rules before trusting another AI result.
OverGrid / AI Field Notes
Choose a behind-the-scenes account of the game AI, or a player-facing strategy story drawn from the same concrete problems.
4 notes for Endgames.
For game makers: engineering, evaluation, tooling, and failed experiments.
Why OverGrid rejected two apparently sensible anti-loop rules before trusting another AI result.
For players: transferable OverGrid decisions, routes, pressure, and counterplay.
How to protect an OverGrid lead using only the public counter-swings visible before the next hand is dealt.
How to tell whether OverGrid pressure will convert into points—or disappear after one good reply.
A multiplayer OverGrid guide to tempo, last replies, and converting neutral territory into a durable lead.