More lookahead made the AI worse—until we gave it a smaller job.
The first selective-reply experiments taught OverGrid not to turn every tactical question into a minimax sermon.
OverGrid / AI Field Notes
Choose a behind-the-scenes account of the game AI, or a player-facing strategy story drawn from the same concrete problems.
7 notes for Replies.
For game makers: engineering, evaluation, tooling, and failed experiments.
The first selective-reply experiments taught OverGrid not to turn every tactical question into a minimax sermon.
Petra’s missed height tile exposed the real bounded-search problem: evaluating a move is useless if the candidate generator never offers it.
An honest account of a non-promotion, an adaptive search breakthrough, and the difference between activation and strength.
For players: transferable OverGrid decisions, routes, pressure, and counterplay.
A player’s guide to choosing between reply-backed calculation and a small, visible board proof.
A player’s guide to building asymmetric OverGrid threats that survive the opponent’s best cut.
A short OverGrid calculation routine for choosing between two constructions that both look good.
How to tell whether OverGrid pressure will convert into points—or disappear after one good reply.